Author Topic: Voltz Stats (Read 222 times)
Voltz Grangeitz
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Joined: January 2013
Posts: 4
 Voltz Stats
« Jan 23, 2013 4:51:26 GMT -5 »
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Stats


Gemstone Slots

[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #E35152;]Ruby Tier 1 (Attack Spells 2)

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  • Fire (100 dmg + 25% dmg for those weak against fire.)
  • Dark (100 dmg + 25% dmg for those weak against darkness)
  • Thunder (100 dmg + 25% dmg for those weak against thunder/lightning)
    All of these cost 40 MP to use and have a 2 post cool down and can be used as many times as the user wishes in one thread
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[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #E35152;]Ruby Tier 2 (Attack Spells 2) [/style]
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  • Fira (300 dmg + 25% dmg for those weak against fire.)
  • Darkra (300 dmg + 25% dmg for those weak against darkness)
  • Thundara (300 dmg + 25% dmg for those weak against thunder/lightning)
    All of these cost 75 MP to use and have a 3 post cool down and can be used as many times as the user wishes in one thread
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #E35152;]Ruby Tier 3 (Attack Spells 2) [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
  • Firaga (500 dmg + 25% dmg for those weak against fire.)
  • Darkara (500 dmg + 25% dmg for those weak against darkness)
  • Thundaga (500 dmg + 25% dmg for those weak against thunder/lightning)
    All of these cost 120 MP to use and have a 5 post cool down and can be used as many times as the user wishes in one thread
[/style]

Halcyon (Mixed) - Tier 1
Aero - (100 dmg + 25% dmg for those weak against wind.) - 40 MP
Saber - (Guaranteed x4 combo, 3 post duration. 4 post cool down.) - 75 MP
Memento Mori - (Increases magic damage by 20% for one ally. Lasts for 3 Turns. Cool down is 4 turns.) - 50 MP


Halcyon (Mixed) Tier 2
Aeroga - (300 dmg + 25% dmg for those weak against wind. 2 post cool down.) - 75 MP
Sabera - (Guaranteed x5 combo, 3 post duration. 5 post cool down.) - 90 MP
Memento Mori 2 - (Increases magic damage by 40% for one ally. Lasts for 3 Turns. Cool down is 4 turns.) - 75 MP


Halcyon (Mixed) Tier 3
Aeroga - (500 dmg + 25% dmg for those weak against wind. 3 post cool down.) - 120 MP
Sabera - (Guaranteed x6 combo, 3 post duration. 6 post cool down.) - 120 MP
Memento Mori 2 - (Increases magic damage by 60% for one ally. Lasts for 3 Turns. Cool down is 4 turns.) - 120 MP


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #EED2EE;]RoseQuartz Tier 1 (Healing) [/style]
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  • Cure (Heals for 25% of max HP) - 50 MP
  • Regen (Heals 25% of max HP over three posts) - 30 MP
  • Full-Cure (Heals all status elements) - 30 MP
    All of these have a 2 post cool down and can be used as many times as the user wishes in one thread
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #EED2EE;]RoseQuartz Tier 2 (Healing) [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
  • Cura (Heals for 50% of max HP) - 75 MP
  • Regen 2 (heals 50% of max HP over three posts) - 50 MP
  • Full-Cure 2 (Heals all status elements for ALL party members) - 75 MP
    All of these have a 4 post cool down and can be used as many times as the user wishes in one thread
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #EED2EE;]RoseQuartz Tier 3 (Healing) [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
  • Curaga (Heals ALL HP) - 100 MP
  • Regen 3 (Heals ALL HP over three posts) - 75 MP
  • Full-Cure 3 (Heals ALL status elements for ALL party members and makes them immune to status effects for 1 post) - 100 MP
    All of these have a 6 post cool down and can be used as many times as the user wishes in one thread

[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #068481;]Lapis Lazuli (Defense) [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
  • Counter (Has a 50% chance of countering physical attacks) - Passive when mastered, 2 post cool down (if it's not mastered), No MP cost
  • Magic Counter (Has a 50% chance of countering spells) - Passive when mastered, 2 post cool down (if it's not mastered), No MP cost
  • Final Attack (Has a 50% chance of attacking upon KO) - Passive when mastered, 2 post cool down (if it's not mastered), No MP cost
[/style]


Garnet Tier 1 (Step up from Ruby)


Scorch -Fire (150 dmg + 25% dmg for those weak against fire.)
Darkja - Dark (150 dmg + 25% dmg for those weak against darkness)
Thunderstom - Thunder (150 dmg + 25% dmg for those weak against thunder/lightning)
All of these cost 75 MP to use and have a 3 post cool down and can be used as many times as the user wishes in one thread. Targets all enemies on the field.


Garnet Tier 2 (Step up from Ruby)


Inferno - Fire (400 dmg + 25% dmg for those weak against fire.)
Void - Darkra (400 dmg + 25% dmg for those weak against darkness)
thunderstorm 2 - (400 dmg + 25% dmg for those weak against thunder/lightning)
All of these cost 120 MP to use and have a 5 post cool down and can be used as many times as the user wishes in one thread. Targets all enemies on the field.

[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #990012; color: #ffffff;]Garnet Tier 3 (Step up from Ruby)


Hellfire - (700 dmg + 25% dmg for those weak against fire.)
Voidga - (700 dmg + 25% dmg for those weak against darkness)
Thunderstorm 3 - (700 dmg + 25% dmg for those weak against thunder/lightning)
All of these cost 175 MP to use and have a 5 post cool down and can be used as many times as the user wishes in one thread. Targets all enemies on the field.

[/style]
[/style]


[/style]

Custom/Canonical Skills/Spells


  • Steel Rain - Fire numerous bullets/arrows into to the air that rain down upon all your opponents, all they see is that it looks like it's raining until they feel the pain of bullets/arrows.
    [-50% Max HP, Area Skill, -70% Max MP, can only be used once per battle]

  • Nightmare Claws - Voltz summons Nero and with his claws slapped together and thrust it at a single target. Striking it and pushing it away. [-35% Max HP, Single Target, 30% Max MP, Can be used twice per battle]

  • Judgement Day - This is Voltz's and Nero's ultimate attack. Nero pushes Votlz to the sky with his arms. While in the arm both arms come close and gather energy. The emergy turns crimson and black before firing at the targets. However using this skill is dangerous and will weaken him. [4x Max STR, Area skill, -60% Max MP AND -30% Max HP, Can be used once per thread]



Health Points (HP)

600


Magic Points

300


Strength

50


Weapons

  • Nero- A weapon that is merged within Voltz's soul. However due to its unstable power he refrains from using. Its form is of two feral-like arms that attack enemies.
    Skill - Mist Blood Shield: The mist from Nero's form wraps around Voltz, making him more durable for a short amount of time. [+40% Max HP, self, 4 post Duration, No MP Cost, can be used once per Thread. In Addition he cannot be healed with magic as long as this skill is in effect ]

  • Combat Knife - 10% STR

  • Escudo - A gun that have been with him for years. It fires magical bullets.
    Skill - Bullet Impact: Voltz Fires a single shot from this gun and the bullet splits into 5 shards, striking the target from all around. [-30% Max HP, Cost 30% MP, Single target, Has a 4 post cooldown, can be used twice per battle]

  • Crystal Pendant - +25% HP


Inventory


Anything you've bought will be listed here.



« Last Edit: Jan 23, 2013 4:54:24 GMT -5 by Book of Darkness » Back to Top  

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