Author Topic: Ren's Stats FINISHED (Read 294 times)
ren
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 Ren's Stats FINISHED
« Dec 13, 2012 20:16:30 GMT -5 »
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[STYLE=font-size: 30px; font-family: impact; text-align: center; line-height: 30px; border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Stats[/style]

[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Gemstone Slots [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
  • Emerald
    Tier 1:

    Water (100 dmg + 25% dmg for those weak against water.)

    Quake (Earth) (100 dmg + 25% dmg for those weak against earth)

    Nature (100 dmg + 25% dmg for those weak against nature) Mastered

    All of these cost 40 MP to use and have a 2 post cool down and can be used as many times as the user wishes in one thread

    Tier 2:
    Watera (300 dmg + 25% dmg for those weak against water.)

    Quake2 (Earth) (300 dmg + 25% dmg for those weak against earth)

    Nature2 (300 dmg + 25% dmg for those weak against nature)
    All of these cost 75 MP to use and have a 3 post cool down and can be used as many times as the user wishes in one thread

    Tier 3:
    Waterga (500 dmg + 25% dmg for those weak against water.)

    Quake3 (Earth) (500 dmg + 25% dmg for those weak against earth)

    Nature3 (500 dmg + 25% dmg for those weak against nature)

    All of these cost 120 MP to use and have a 5 post cool down and can be used as many times as the user wishes in
    one thread

  • RoseQuartz
    Tier 1
    Cure (Heals for 25% of max HP) - 50 MP

    Regen (Heals 25% of max HP over three posts) - 30 MP

    Full-Cure (Heals all status elements) - 30 MP
    All of these have a 2 post cool down and can be used as many times as the user wishes in one thread

    Tier 2
    Cura (Heals for 50% of max HP) - 75 MP

    Regen 2 (heals 50% of max HP over three posts) - 50 MP

    Full-Cure 2 (Heals all status elements for ALL party members) - 75 MP
    All of these have a 4 post cool down and can be used as many times as the user wishes in one thread

    Tier 3
    Curaga (Heals ALL HP) - 100 MP

    Regen 3 (Heals ALL HP over three posts) - 75 MP

    Full-Cure 3 (Heals ALL status elements for ALL party members and makes them immune to status effects for 1 post) - 100 MP

    All of these have a 6 post cool down and can be used as many times as the user wishes in one thread

  • Onyx
    Tier 1
    Sleep (Stops the target from attacking, single target, 1 post duration during PVP, 3 post duration against monsters) - 30 MP

    Blind (Decreases a targets accuracy by 50%, single target 1 post duration during PVP, 3 post duration against monsters) - 30 MP

    Poison (Poisons a target, the target loses 10% of their max HP per turn for five turns.) - 40 MP
    All of these have a 4 post cool down they can be used as many times as the user wishes in one thread

    Tier 2
    Confuse (Confuses the target and makes them attack sporadically, single target, 1 post duration during PVP, 3 post duration against monsters) - 40 MP

    Syphon (Drains 30% MP away from the target and gives it to the caster, single target 1 post duration during PVP, 3 post duration against monsters) - 50 MP

    Poisona (Poisons all enemy targets, the targets lose 10% of their max HP per turn for five turns.) - 75 MP
    All of these have a 4 post cool down they can be used as many times as the user wishes in one thread

    Tier 3
    Sleepga (Stops the target from attacking, all enemy targets, 1 post duration during PVP, 3 post duration against monsters) - 75 MP

    Blindga (Decreases a targets accuracy by 50%, all enemy targets 1 post duration during PVP, 3 post duration against monsters) - 75 MP

    Death (Has a chance of instantly KO'ing a target. Single target. CANNOT BE USED IN PVP, 50% chance against monsters.) - 120 MP

    All of these have a 4 post cool down they can be used as many times as the user wishes in one thread
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Custom/Canonical Skills/Spells [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
  • Ren's Heart: An ability that uses Ren's life force to heal and revive fallen allies. (Heals non-KO'd allies by 25% Max HP. Revives fallen Allies with 15% Max HP. Costs 20% of Ren's max HP. Costs 20% of Ren's max MP. Can be used Once per thread. Lifeforce is channeled through the Sentient Crystal and directed as energy to allies. Can't be used without Sentient Crystal.)

  • Grand Shield: Using the Sentient Crystal, Ren can create a translucent sapphire colored shield of any size and shape, and is able to change it at will on the fly. He cannot use any weapons besides the Sentient Crystal while he keeps the shield up. In order to keep the shield up, he must have a hand pointed in its direction, open palm. By moving his arm around, he can change the position of the shield, or by exerting more power and making it larger, can form a 360 degree dome. The duration of the Grand Shield depends on the size. If its a small shield, 10MP and a total of 8 turns. If its a medium sized shield, 15MP and 6 turns. And lastly, if its a large shield, 25MP and 4 turns. If Ren increases the size of the shield, he must pay the MP cost of that size. For instance, if he starts with a small shield which costs 10MP and then turns it into a large shield, he then loses 25MP. Reverting back to a smaller size does not return any MP. While the small shield protects 2 people, the medium shield 5, and the large shield protecting everyone, from taking any damage from any attacks, Ren still takes 1/4 of the damage that the attacks hitting the shield would have done. He can use the Grand Shield ability an infinite amount of times per thread, but has to wait for the cooldown(obviously). The cooldown time varies per shield size. The small shield has a cooldown of 2 posts, the medium shield has a cooldown of 3 posts, and the large shield a cooldown of 5 posts. It doesn't matter what size shield he ends with, the cooldown will stay the same as the largest shield he formed, even if he made it smaller. So if he starts with a small shield, turns it into a larger shield, then makes it small again and ends with that, he still has to wait 5 posts.
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Health Points (HP) [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]600
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Magic Points [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]300
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Strength [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]50
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Weapons [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
  • Retractable Steel Staff (Is attached to his belt.): The staff when not retracted is 6 feet in length and very strong. Boosts strength by 10%.

  • Soul Katana: The sword is not physically present on his body. During battle, It boosts max MP by 15%.

  • Silver Pistol: Clip holds 10 rounds, rapid fire, semi-auto. Pistol is made out of a shiny steel with a silver color. Usually doesn't carry this on his person at all times.

  • Sentient Crystal: Ren's Family Heirloom, a special gemstone, that allows him to use abilities based on moral standing. Allows Ren to use his Custom Abilities. Without it, he cannot use them.

[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Inventory [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
Anything you've bought will be listed here.[/style]



« Last Edit: Dec 15, 2012 17:14:04 GMT -5 by ren » Back to Top  
Blind Justice
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Joined: December 2012
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 Ren's Stats FINISHED
« Dec 14, 2012 17:47:31 GMT -5 »
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Ok the other thing I have with this is the shield I don't see what it does other then the face that it's a shield. Like does it reduce physical damage by a percent or completely block an attack. Also I'm gonna need some kind of duration for this shield, I mean as long as he can keep it up doesn't really tell me much of anything. Also need to know how many times it can be used in a thread.

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ren
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 Ren's Stats FINISHED
« Dec 17, 2012 17:48:31 GMT -5 »
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Changes made.

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COOKIE
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 Ren's Stats FINISHED
« Dec 18, 2012 17:54:37 GMT -5 »
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*Sigh* First skill change it.

Phoenix - Rebirth Flame, casting this revives all KO'D allies with 25% HP at a great cost. (Can only be used once, costs 80% of Garnets MAX MP, reduces Garnets Remaining HP by 25%)

That's Garnets. It only does 10% extra HP healing and costs her a shit ton more than it does you. So sort it out. You are REVIVING PEOPLE! IT SHOULD COST WAY MORE! >8|

I'd say make it cost 60% of your max mp and also 20% of your HP since it's using your 'life force' >_> Also remove the healing people, either make it heal your party *remember you can have up to five people in a party here* and up the cost to 50% Max MP that'd be 10% per person, or give it the revive. DO NOT COMBINE BOTH.

Lifeforce is channeled through the Sentient Crystal and directed as energy to allies. Can't be used without Sentient Crystal.


That isn't needed, remove it.


Wall of text on the second skill. We don't wanna be here reading your stats for ages. Condense it down.

Grand Shield: Using the Sentient Crystal, Ren can create a translucent sapphire colored shield of any size and shape, and is able to change it at will on the fly. He cannot use any weapons besides the Sentient Crystal while he keeps the shield up. In order to keep the shield up, he must have a hand pointed in its direction, open palm. By moving his arm around, he can change the position of the shield, or by exerting more power and making it larger, can form a 360 degree dome. The duration of the Grand Shield depends on the size. If its a small shield, 10MP and a total of 8 turns. If its a medium sized shield, 15MP and 6 turns. And lastly, if its a large shield, 25MP and 4 turns. If Ren increases the size of the shield, he must pay the MP cost of that size. For instance, if he starts with a small shield which costs 10MP and then turns it into a large shield, he then loses 25MP. Reverting back to a smaller size does not return any MP. While the small shield protects 2 people, the medium shield 5, and the large shield protecting everyone, from taking any damage from any attacks, Ren still takes 1/4 of the damage that the attacks hitting the shield would have done. He can use the Grand Shield ability an infinite amount of times per thread, but has to wait for the cooldown(obviously). The cooldown time varies per shield size. The small shield has a cooldown of 2 posts, the medium shield has a cooldown of 3 posts, and the large shield a cooldown of 5 posts. It doesn't matter what size shield he ends with, the cooldown will stay the same as the largest shield he formed, even if he made it smaller. So if he starts with a small shield, turns it into a larger shield, then makes it small again and ends with that, he still has to wait 5 posts.

My TL;DR version

Grand Shield: Ren uses his crystal to create a shield that acts like a barrier around all party members that reduces damage taken. (Reduces damage taken by party by 50%, costs 50% Max MP, lasts for 3 turns, cool down of 5 turns, can be used twice per thread)

(Wow look at that, much shorter I only needed one sentence for the description.... )

None of the staff approve of you writing a wall of text, we had this before on the old site where someone wrote a wall of text and people were NOT IMPRESSED BY IT. SINCE WE WANT A 'BRIEF' DESCRIPTION!!!

« Last Edit: Dec 18, 2012 18:01:55 GMT -5 by COOKIE » Back to Top  

Dude. Yasuo is boss. He's winning and he doesn't even REMEMBER doing it. You can't top that.
- Sereniis
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