Author Topic: Eos's Stats (Read 252 times)
Eos "The Storm" Aellos
Fourth Year


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Joined: January 2013
Gender: Male
Posts: 6
 Eos's Stats
« Jan 17, 2013 14:57:10 GMT -5 »
Quote

[STYLE=font-size: 30px; font-family: impact; text-align: center; line-height: 30px; border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Stats[/style]

[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Gemstone Slots [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
  • Halcyon (Mixed) - Tier 1
    Aero - (100 dmg + 25% dmg for those weak against wind.) - 40 MP
    Saber - (Guaranteed x4 combo, 3 post duration. 4 post cool down.) - 75 MP
    Memento Mori - (Increases magic damage by 20% for one ally. Lasts for 3 Turns. Cool down is 4 turns.) - 50 MP

    Halcyon (Mixed) Tier 2
    Aeroga - (300 dmg + 25% dmg for those weak against wind. 2 post cool down.) - 75 MP
    Sabera - (Guaranteed x5 combo, 3 post duration. 5 post cool down.) - 90 MP
    Memento Mori 2 - (Increases magic damage by 40% for one ally. Lasts for 3 Turns. Cool down is 4 turns.) - 75 MP

    Halcyon (Mixed) Tier 3
    Aeroga - (500 dmg + 25% dmg for those weak against wind. 3 post cool down.) - 120 MP
    Sabera - (Guaranteed x6 combo, 3 post duration. 6 post cool down.) - 120 MP
    Memento Mori 2 - (Increases magic damage by 60% for one ally. Lasts for 3 Turns. Cool down is 4 turns.) - 120 MP

  • Ruby Tier 1 (Attack Spells 2)

    Fire (100 dmg + 25% dmg for those weak against fire.)
    Dark (100 dmg + 25% dmg for those weak against darkness)
    Thunder (100 dmg + 25% dmg for those weak against thunder/lightning)
    All of these cost 40 MP to use and have a 2 post cool down and can be used as many times as the user wishes in one thread

    Ruby Tier 2 (Attack Spells 2)

    Fira (300 dmg + 25% dmg for those weak against fire.)
    Darkra (300 dmg + 25% dmg for those weak against darkness)
    Thundara (300 dmg + 25% dmg for those weak against thunder/lightning)
    All of these cost 75 MP to use and have a 3 post cool down and can be used as many times as the user wishes in one thread

    Ruby Tier 3 (Attack Spells 2)

    Firaga (500 dmg + 25% dmg for those weak against fire.)
    Darkara (500 dmg + 25% dmg for those weak against darkness)
    Thundaga (500 dmg + 25% dmg for those weak against thunder/lightning)
    All of these cost 120 MP to use and have a 5 post cool down and can be used as many times as the user wishes in one thread

  • RoseQuartz Tier 1 (Healing)

    Cure (Heals for 25% of max HP) - 50 MP
    Regen (Heals 25% of max HP over three posts) - 30 MP
    Full-Cure (Heals all status elements) - 30 MP
    All of these have a 2 post cool down and can be used as many times as the user wishes in one thread

    RoseQuartz Tier 2 (Healing)

    Cura (Heals for 50% of max HP) - 75 MP
    Regen 2 (heals 50% of max HP over three posts) - 50 MP
    Full-Cure 2 (Heals all status elements for ALL party members) - 75 MP
    All of these have a 4 post cool down and can be used as many times as the user wishes in one thread

    RoseQuartz Tier 3 (Healing)

    Curaga (Heals ALL HP) - 100 MP
    Regen 3 (Heals ALL HP over three posts) - 75 MP
    Full-Cure 3 (Heals ALL status elements for ALL party members and makes them immune to status effects for 1 post) - 100 MP
    All of these have a 6 post cool down and can be used as many times as the user wishes in one thread.

[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Custom/Canonical Skills/Spells [/style]
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  • Minor minion - Summons a minor undead minion to fight alongside Eos.
    Minion Hp: 600
    mp: 0
    Str: 200
    max combo: x1

    200 mp per minion

    They last till destroyed, the cooldown is 5 posts, can be used 5 times per thread

  • Minion - Summons a undead minion to fight alongside Eos. Not as physically strong as the minor ones, but better equipped and a bit smarter.
    Minion Hp: 1000
    mp: 0
    Str: 400
    max combo: x2

    300 mp per minion

    They last till destroyed, the cooldown is 5 posts, Max usage 5 times per thread

    (eos can only have two undead on the field at one time)

[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Health Points (HP) [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]600
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Magic Points [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]300
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Strength [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]50
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Weapons [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
  • Collapsible staff ( +10% mp)
  • Mage armor (+15% hp)
  • Paladin vembraces (+10 %mp)
  • Paladin Longsword (+ 10% str)
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Inventory [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
Anything you've bought will be listed here.[/style]



« Last Edit: Feb 10, 2013 11:07:08 GMT -5 by Eos "The Storm" Aellos » Back to Top  
COOKIE
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COOKIE Avatar


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Posts: 159
 Eos's Stats
« Jan 31, 2013 14:40:20 GMT -5 »
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Pending

Minor minion, since it takes a percentage of Eos's stats, it's cost to summon should be a percentage of her max MP I would suggest 50% since it has 10% of her HP yet has her full strength as its strength and also lasts until it is destroyed otherwise it's just far too low in cost and far too over powered for the cost you've given it. Especially since you can summon five of them altogether.

If you want it to be 200 MP cost? I would suggest you give it set stats. 600 HP, 200 STR. Nothing more than that.

They last till destroyed, more then one can be summoned at once, regardless of number the cool down is 5 posts, can repeatedly summon minions.

No. I'm sorry but no. You can have them last until they're destroyed, you will NOT summon more than one per turn unless you have something that allows you too use your custom skills twice and you will not repeatedly summon minions. You will give it a max usage of five times per battle since you already stated above in the skill that it counts towards a minion count of five.

Now on to the next one.

Minion - Summons a undead minion to fight alongside Eos. Not as physically strong as the minor ones, but better equipped and a bit smarter.
Minion Hp: 15% of Eos's Max hp (without modifiers from weapons, items, or spells)
mp: 0
Str: 75 % of Eos's Strength (minus weapon, item, or spell modifiers)
max combo: x3
counts toward a 5 minion limit
300 mp per minion

They last till destroyed, more then one can be summoned at once, regardless of number the cooldown is 5 posts, can repeatedly summon minions.


Again the same applies to this one.

Needs a percentage cost. 75% max mp for it. Unless you give it set stats. I would suggest 1000 HP, 400 STR and a x2 combo. Again you've given it a 5 minion limit, thus it will NOT be repeatedly summoned. You will limit it to five uses per thread (because it's more powerful than the other one). You will NOT summon more than one at a time unless you have something that allows you to use x2 skills. I would also say you should have a limit of 2 on the battle field at any one time.


« Last Edit: Jan 31, 2013 14:43:43 GMT -5 by COOKIE » Back to Top  

Dude. Yasuo is boss. He's winning and he doesn't even REMEMBER doing it. You can't top that.
- Sereniis
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Eos "The Storm" Aellos
Fourth Year


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Eos "The Storm" Aellos Avatar


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Joined: January 2013
Gender: Male
Posts: 6
 Eos's Stats
« Feb 10, 2013 11:07:49 GMT -5 »
Quote

alright , should be fixed

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