Author Topic: Two's Stats (Read 231 times)
Riku 'Two' Sinclair
Third Year


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Joined: December 2012
Posts: 19
 Two's Stats
« Dec 19, 2012 15:54:59 GMT -5 »
Quote

[STYLE=font-size: 30px; font-family: impact; text-align: center; line-height: 30px; border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Stats[/style]

[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Gemstone Slots [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]

  • RoseQuartz Tier 1 (Healing)

    Cure (Heals for 25% of max HP) - 50 MP
    Regen (Heals 25% of max HP over three posts) - 30 MP
    Full-Cure (Heals all status elements) - 30 MP
    All of these have a 2 post cool down and can be used as many times as the user wishes in one thread



    RoseQuartz Tier 2 (Healing)


    Cura (Heals for 50% of max HP) - 75 MP
    Regen 2 (heals 50% of max HP over three posts) - 50 MP
    Full-Cure 2 (Heals all status elements for ALL party members) - 75 MP
    All of these have a 4 post cool down and can be used as many times as the user wishes in one thread



    RoseQuartz Tier 3 (Healing)


    Curaga (Heals ALL HP) - 100 MP
    Regen 3 (Heals ALL HP over three posts) - 75 MP
    Full-Cure 3 (Heals ALL status elements for ALL party members and makes them immune to status effects for 1 post) - 100 MP
    All of these have a 6 post cool down and can be used as many times as the user wishes in one thread


  • Ruby Tier 1 (Attack Spells 2)


    Fire (100 dmg + 25% dmg for those weak against fire.)
    Dark (100 dmg + 25% dmg for those weak against darkness)
    Thunder (100 dmg + 25% dmg for those weak against thunder/lightning)
    All of these cost 40 MP to use and have a 2 post cool down and can be used as many times as the user wishes in one thread



    Ruby Tier 2 (Attack Spells 2)


    Fire (300 dmg + 25% dmg for those weak against fire.)
    Darkra (300 dmg + 25% dmg for those weak against darkness)
    Thunder (300 dmg + 25% dmg for those weak against thunder/lightning)
    All of these cost 75 MP to use and have a 3 post cool down and can be used as many times as the user wishes in one thread



    Ruby Tier 3 (Attack Spells 2)


    Fire (500 dmg + 25% dmg for those weak against fire.)
    Darkga (500 dmg + 25% dmg for those weak against darkness)
    Thunder (500 dmg + 25% dmg for those weak against thunder/lightning)
    All of these cost 120 MP to use and have a 5 post cool down and can be used as many times as the user wishes in one thread



  • Spinel Tier 1 (Summons 1)


    Shiva (Deals damage equal to 50% max HP to all enemies, has a 50% chance of freezing enemies for two turns. Freezing will not occur during pvp)
    Ramuh (Deals damage equal to 50% max HP to all enemies, has a 50% chance of stunning enemies for two turns. Stun will not occur during pvp)
    Leviathan (Deals damage equal to 50% max HP to all enemies, has a 50% chance of poisoning enemies. Poison will not occur during pvp)
    Note: Summons may only be cast once on each tier per battle.At Tier one they cost 75 MP.



    Spinel Tier 2 (Summons 1)


    Shiva 2 (Deals damage equal to 75% max HP to all enemies, has a 50% chance of freezing enemies for two turns. Freezing will not occur during pvp)
    Ramuh 2 (Deals damage equal to 75% max HP to all enemies, has a 50% chance of stunning enemies for two turns. Stun will not occur during pvp)
    Leviathan 2 (Deals damage equal to 75% max HP to all enemies, has a 50% chance of poisoning enemies. Poison will not occur during pvp)
    Note: Summons may only be cast once on each tier per battle.At Tier one they cost 130 MP.



    Spinel Tier 3 (Summons 1)


    Shiva 3 (Deals damage equal to 75% max HP to all enemies, has a 75% chance of freezing enemies for two turns. Freezing will not occur during pvp)
    Ramuh 3 (Deals damage equal to 75% max HP to all enemies, has a 75% chance of stunning enemies for two turns. Stun will not occur during pvp)
    Leviathan 3 (Deals damage equal to 75% max HP to all enemies, has a 75% chance of poisoning enemies. Poison will not occur during pvp)
    Note: Summons may only be cast once on each tier per battle.At Tier one they cost 200 MP.
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Custom/Canonical Skills/Spells [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
  • Dark Form - Two calls upon the Darkness within, tripling his attack power.
    Duration = 4 posts
    Cooldown = 6 posts
    MP Cost = 100
  • Impulse - Two dashes forward and uppercuts the enemy with his fist, then jumps and axe kicks the enemy to the ground, striking twice in succession.
    Cooldown - 3 posts
    x4 normal strength
    MP cost = 100

[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Health Points (HP) [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]600
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Magic Points [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]300
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Strength [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]50
[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Weapons [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
  • Combat Cross, Ranged Chain Whip.
  • Valmanway Katana - Gust
    Attacks with Wind Element.
    Passive - +25% Wind Dmg, +10 STR
  • Deepdive Katana - Torrent
    Attacks with Water Element
    Passive - +25% Water Dmg, +10 STR
  • Marsil Katana - Pyroclasm
    Attacks with Fire Element
    Passive - +25% Fire Dmg, +10 STR

[/style]


[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Inventory [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
[/style]



« Last Edit: Dec 19, 2012 15:55:15 GMT -5 by Riku 'Two' Sinclair » Back to Top  
Book of Darkness
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Book of Darkness Avatar


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Joined: December 2012
Posts: 39
 Two's Stats
« Dec 20, 2012 1:56:01 GMT -5 »
Quote

Pending....


  • Dark Form - Two calls upon the Darkness within, tripling his attack power.
    Duration = 4 posts
    Cooldown = 6 posts
    MP Cost = 100


    Please change the MP cost to a %, since it is increasing Two's STR 3x. I Suggest 50% Max MP. Also please state how many times Two can use this skill in a thread because I do not see anywhere.

  • Impulse - Two dashes forward and uppercuts the enemy with his fist, then jumps and axe kicks the enemy to the ground, striking twice in succession.
    Cooldown - 3 posts
    x4 normal strength
    MP cost = 100


    Basically it has the same problems as the first. First you need to change the MP Cost to a %, since % Damage = % Cost. I suggest about 50% Max MP, And up the Cooldown to 4. Also please state how many times it can be used in a thread or battle since I do not see it anywhere.

  • For Combat Cross, Ranged Chain Whip, will it have any abilities? I am just curious because it doesn't have an ability. So just state if you are not going to place an ability for this weapon.


That's all for now, fix these things and I'll get back to you when its done.


« Last Edit: Jan 9, 2013 14:02:40 GMT -5 by Book of Darkness » Back to Top  

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