Author Topic: Jam's Stats (Read 155 times)
jam
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 Jam's Stats
« Dec 11, 2012 18:45:46 GMT -5 »

[STYLE=font-size: 30px; font-family: impact; text-align: center; line-height: 30px; border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Stats[/style]

[STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Gemstone Slots [/style]
[STYLE=border-bottom: 1px dotted #1a1a1a;]
Diamond

    [/b]
    • Haste (Allows the target to use two skills/spells in a single turn, effects last for 2 posts after casting, single target)

    • Reflect (Bounces spells back at the enemy, lasts for 2 posts after casting, single target)

    • Protect (Lowers physical damage taken by 25%, lasts for 2 posts after casting, single target)


    All of these cost 50 MP to use and have a 3 post cool down they can be used as many times as the user wishes in one thread

    Tier 2
    • Hastara (Allows two targets to use two skills/spells in a single turn, effects last for 2 posts after casting, double target)

    • Reflecta (Bounces spells back at the enemy, lasts for 3 posts after casting, single target)

    • Protecta (Lowers physical damage taken by 25%, lasts for 4 posts after casting, single target)


    All of these cost 90 MP to use and have a 4 post cool down they can be used as many times as the user wishes in one thread

    Tier 3
    • Hastaga (Allows targets to use two skills/spells in a single turn, effects last for 2 posts after casting, whole party)

    • Reflectga (Bounces spells back at the enemy, lasts for 2 posts after casting, whole party)

    • Protectga (Lowers physical damage taken by 25%, lasts for 3 posts after casting, whole party)


    All of these cost 130 MP to use and have a 5 post cool down they can be used as many times as the user wishes in one thread
    [/blockquote][/size]

    Quartz


    Tier 1
    • Blindna (Removes Blind from a single target)

    • Poisona (Removes poison from a target)

    • Vox (Removes Silence from a single target)


    All of these cost 20 MP to use and have a 2 post cool down they can be used as many times as the user wishes in one thread

    Tier 2
    • Stona (Removes stone from a single target)

    • Cease (Removes slow from a target)

    • Cleanse (Removes disease from a single target)


    All of these cost 20 MP to use and have a 2 post cool down they can be used as many times as the user wishes in one thread

    Tier 3
    • Float (All targets in range are unaffected by Earth elemental attacks and can walk over traps without triggering them.)

    • Yield (Removes stop from a target)

    • Awaken (Removes sleep from a single target)


    All of these cost 20 MP to use and have a 2 post cool down they can be used as many times as the user wishes in one thread


    Lapis Lazuli


    • Counter (Has a 50% chance of countering physical attacks) - Passive when mastered, 2 post cool down (if it's not mastered), No MP cost

    • Magic Counter (Has a 50% chance of countering spells) - Passive when mastered, 2 post cool down (if it's not mastered), No MP cost

    • Final Attack (Has a 50% chance of attacking upon KO) - Passive when mastered, 2 post cool down (if it's not mastered), No MP cost


    [/ul][/style]

    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Custom/Canonical Skills/Spells [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]
    • Breath of Asanagi - Jam takes a moment to focus her Ki, finding some speck of inner tranquility within to better distribute it throughout her body. This is signified by a brief glow that radiates from her body for mere seconds. This increases her strength by 25% for a brief period of time. (3 post duration, 5 post cooldown, costs 35% max MP, usable twice per thread)


    • Hyappo Shinshou - Jam makes a physical strike, detonating an explosion of Ki centered on her fist. Her hand itself need not make contact; the attack is the explosion, not the strike. Hits one enemy for 30% of remaining HP. (4 post cooldown, costs 30% MP, usable twice per thread)

    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Health Points (HP) [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]600
    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Magic Points [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]300
    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Strength [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]50
    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Weapons [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]
    • Gloves
      +10% STR
    • Cheongsam
      +25% HP
    • Oolong Hair Dec
      +15% MP
    • Boots
      +10% STR
    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #e5e6e6;]Inventory [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]
    [/style]

    [/blockquote][/blockquote]


    « Last Edit: Dec 11, 2012 19:40:22 GMT -5 by jam » Back to Top  
    Blind Justice
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     Jam's Stats
    « Dec 11, 2012 19:36:31 GMT -5 »

    Ok well not really any problems here just some suggestions for the first custom skill you can up it to 25% of str.

    For the second skill you can make it 30% max hp

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    jam
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     Jam's Stats
    « Dec 11, 2012 19:40:52 GMT -5 »

    I see no reason not to capitalize on your generosity.

    Edits made.

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    Blind Justice
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     Jam's Stats
    « Dec 11, 2012 19:45:50 GMT -5 »

    1/2 Approved


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    Book of Darkness
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     Jam's Stats
    « Dec 13, 2012 14:51:46 GMT -5 »

    2/2 ACCEPTED
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