Author Topic: Dante's Stats (Read 321 times)
Dante Sparda
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 Dante's Stats
« Dec 11, 2012 17:43:24 GMT -5 »
Quote

Stats


Gemstone Slots

    [/div]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]
    • Cure (Heals for 25% of max HP) - 50 MP
    • Regen (Heals 25% of max HP over three posts) - 30 MP
    • Full-Cure (Heals all status elements) - 30 MP
      All of these have a 2 post cool down and can be used as many times as the user wishes in one thread
    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #EED2EE;]RoseQuartz Tier 2 (Healing) [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]
    • Cura (Heals for 50% of max HP) - 75 MP
    • Regen 2 (heals 50% of max HP over three posts) - 50 MP
    • Full-Cure 2 (Heals all status elements for ALL party members) - 75 MP
      All of these have a 4 post cool down and can be used as many times as the user wishes in one thread
    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #EED2EE;]RoseQuartz Tier 3 (Healing) [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]
    • Curaga (Heals ALL HP) - 100 MP
    • Regen 3 (Heals ALL HP over three posts) - 75 MP
    • Full-Cure 3 (Heals ALL status elements for ALL party members and makes them immune to status effects for 1 post) - 100 MP
      All of these have a 6 post cool down and can be used as many times as the user wishes in one thread
    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #E35152;]Ruby Tier 1 (Attack Spells 2) [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]
    • Fire (100 dmg + 25% dmg for those weak against fire.)
    • Dark (100 dmg + 25% dmg for those weak against darkness)
    • Thunder (100 dmg + 25% dmg for those weak against thunder/lightning)
      All of these cost 40 MP to use and have a 2 post cool down and can be used as many times as the user wishes in one thread
    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #E35152;]Ruby Tier 2 (Attack Spells 2) [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]
    • Fira (300 dmg + 25% dmg for those weak against fire.)
    • Darkra (300 dmg + 25% dmg for those weak against darkness)
    • Thundara (300 dmg + 25% dmg for those weak against thunder/lightning)
      All of these cost 75 MP to use and have a 3 post cool down and can be used as many times as the user wishes in one thread
    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #E35152;]Ruby Tier 3 (Attack Spells 2) [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]
    • Firaga (500 dmg + 25% dmg for those weak against fire.)
    • Darkara (500 dmg + 25% dmg for those weak against darkness)
    • Thundaga (500 dmg + 25% dmg for those weak against thunder/lightning)
      All of these cost 120 MP to use and have a 5 post cool down and can be used as many times as the user wishes in one thread
    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #AEEEEE;]Sapphire Tier 1 (Attack Spells 3) [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]
    • Blizzard (100 dmg + 25% dmg for those weak against ice.)
    • Holy (100 dmg + 25% dmg for those weak against Light)
    • Demi (100 dmg + 20% hp stolen and given to the caster only works against those weak against time/space)
      All of these cost 40 MP to use and have a 2 post cool down and can be used as many times as the user wishes in one thread
    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #AEEEEE;]Sapphire Tier 2 (Attack Spells 3) [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]
    • Blizzara (300 dmg + 25% dmg for those weak against ice.)
    • Holy 2 (300 dmg + 25% dmg for those weak against Light)
    • Demi 2 (300 dmg + 20% hp stolen and given to the caster only works against those weak against time/space)
      All of these cost 75 MP to use and have a 3 post cool down and can be used as many times as the user wishes in one thread
    [/style]


    [STYLE=border-bottom: 1px dotted #1a1a1a; background-color: #AEEEEE;]Sapphire Tier 3 (Attack Spells 3) [/style]
    [STYLE=border-bottom: 1px dotted #1a1a1a;]
    • Blizzaga (500 dmg + 25% dmg for those weak against ice.)
    • Holy 3 (500 dmg + 25% dmg for those weak against Light)
    • Demi 3 (500 dmg + 20% hp stolen and given to the caster only works against those weak against time/space)
      All of these cost 120 MP to use and have a 5 post cool down and can be used as many times as the user wishes in one thread
    [/style]


    [/ul][/style] [/size]

    Custom/Canonical Skills/Spells


    • Devil Trigger - Dante has the ability to change into a demon. His form changes with his weapons as well.
      Cerberus
      Agni and Rudra
      (lasts 4 posts, has a cool down of 3 posts, raises strength and damage of weapons x2, and costs 45% MAX MP)

    • Healing Factor - Dante has a healing factor that works much faster than a human's cellular repair.
      ((starts two posts after wound is inflicted and lasts variably depending on the injury.
      minor: one post costs 15% MAX MP (scratches, bullet grazing, burns)

      intermediate: two to three posts costs 25% MAX MP ( bullet wounds, major burns, deep cuts)

      major: three to four posts costs 45% MAX MP (being run through by various objects)))



    Health Points (HP)

    600


    Magic Points

    300


    Strength

    50


    Weapons

    • Ebony and Ivory - Two machine pistols that never seem to run out of ammo. One is black steel the other is silver. (passive: Deals +5 fire damage when equipped)

    • Rebellion - A large claymore given to him by his father, it is his devil arm, meaning he is tied to it, giving him the perfect medium to use his powers through.
      (active: spells deal twice the damage they usually would [1 post cool down])

    • Cerberus - a three chained nunchaku, it has the power to freeze opponents and allows ice spells to deal even more damage when used.
      (passive: allows ice spells to deal 10% more damage when equipped)

    • Agni and Rudra - a pair of very Indian appearing swords that embody the elements of fire and air. They belonged to twin demons that guarded the final passage of Temenigru tower and sometimes the blades talk.
      (passive: deal constant +5 fire and wind damage)



    Inventory


    Anything you've bought will be listed here.

    [/blockquote][/blockquote]

    « Last Edit: Dec 13, 2012 15:49:23 GMT -5 by Dante Sparda » Back to Top  
    Blind Justice
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     Dante's Stats
    « Dec 12, 2012 19:32:53 GMT -5 »
    Quote

    Alright so first off weapons get one passive or active skill to them not both so might want to pick and fix that. You can check the accepted stats ap to see what you can get.

    Now for the skills i don't see how much damage is done or the mp cost or anything like that for the first skil. It doesn't even say how long it last so you might want to stick that in there. As for the second pretty much the same, the cost and the percentage of healing, how many turns it last and stuff like that.

    Cooldowns and how many times the skills can be used are needed as well

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    Dante Sparda
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     Dante's Stats
    « Dec 13, 2012 15:58:29 GMT -5 »
    Quote

    Edited

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    Blind Justice
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     Dante's Stats
    « Dec 13, 2012 16:24:34 GMT -5 »
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    better just a bit more here, first the devil trigger can you lower the duration to 3 post and add in how many times in one thread it can be used.

    Now for the healing thing, I say lets make this a bit simpler you can have it as passive make it activate when his hp goes below a certain point say 50% for example. Then when it happens he will heal a certain percentage for a few post. Make sure to add in how many times in one thread this can happen.

    Now for your weapons, for the first one the guns I'd say just make it add +10% str as well as for the last one the swords. Now if you want to have the swords as elemental just say does 10% more damage to those weak against fire or wind

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    COOKIE
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     Dante's Stats
    « Dec 18, 2012 17:35:14 GMT -5 »
    Quote

    Carrying on from what Riku has said.

    Rebellion:- (active: spells deal twice the damage they usually would [1 post cool down])

    Going to ask you to put a duration and a cost on it if it's an active skill. You would need to use the skill before it becomes effective.



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